I'm originally from South Texas. I've been in the game industry for over 10 years. 12 if you count contract. I currently hold the position of senior environment texture artist at Ready at Dawn where I spend all of my time in zbrush sculpting and polypainting beautiful, highly detailed stylized realistic surfaces, setting up and applying shaders, UV unwrapping final models and blending surfaces.
I manage and maintain a deeply complex shader and texture pipeline with the lead artist. I coordinate with environment modelers to create and allocate appropriate surface types and blending.
I enjoy working within a team that arrives at badass through shared ideas, team encouragement, respect for others, constructive non cynical criticism, focus on the end product, and positive thinking.